The Looming Flames
The following house rules are in effect in this campaign:
1. Player Character Generation. The method for character generation will be: roll 4d6, discarding the single lowest result, then assign the sum of the remaining three rolls where desired. The Dungeon Master must be present for all character generation.
1a. Hit Points at First Level. There are to be determined randomly by dice rolls as indicated in the ’Player’s Handbook’. However, if a character would start play with less then half of their maximum possible hit points, after bonuses, then they shall start play with exactly half of their maximum possible first level points. (Example: Tom has just created a new fighter character named Korgoth. Korgoth unfortunately does not have a Constitution score high enough to grant him a bonus to hit points so Tom will be rolling an unmodified d10 to determine Korgoth’s hit points at first level. Tom rolls a 4. As Tom’s roll would force Korgoth to begin play with less half of his possible maximum hit points (10), Korgoth will begin play as a first-level fighter with 5 hit points.)
2. Character Death. Upon dying players must start play with a new player character of first level. The exceptions to this are covered in rules 2a and 2b.
2a. Mentor/Protege System. This campaign will allow for use of the protege rules as presented in the HackMaster 4th edition core rules printed by Kenzer & Company. These rules can be found on pages 19-20 of the GameMaster’s Guide and will be made available to any player who does not already have access to them. Utilization of these rules is voluntary. Any player who does not wish to use them must, upon permanent death of their player character, start play with a new player character at first level.
2b. Brevetting. In an extreme circumstance the Dungeon Master may opt to allow a brevetted player character into play. For purposes of this campaign a brevetted player character is one that starts play at a level higher than first, but may not advance beyond their current level until they have accumulated the amount of experience points required for the level at which they began play.
3. Player Absence. In the event that a player cannot attend a gaming session that player’s character will not participate in the adventure. Unless the absentee player is able to find another player to agree to proxy their character for the session. This mutual agreement must be made in advance of the start of the gaming session and the Dungeon Master must be made aware of the agreement prior to beginning the session. In the event of such an agreement, the absent player’s character may participate in the adventure (under direction of the proxying player) and is entitled to their fair share of experience points, treasure, etc.